I'm a sound designer and composer creating audio for games, film, branding and interactive media. Drawing from a background in live audio engineering and formal training in music for visual media, I combine traditional musicianship with modern production techniques to craft immersive sonic experiences.
My work spans cinematic scoring, sound design, synthesis, interactive audio implementation and audio programming, developing tailored solutions for narrative-driven and interactive projects. Whether writing for guitar and acoustic instruments or designing entirely synthetic sound worlds, I focus on creating audio that strengthens emotion, storytelling and player immersion.